LibOpenMetaverse Release

The OpenMetaverse Ninjas have been busy. This release contains several bugfixes, new features and other improvements.

A full list of new features added and bugs fixed is available in the jira changelog

You can download this release from our Downloads page

Fully searchable API Documentation for this release can be found on the Documentation page

To submit trouble reports please use the "Create New Issue" link in our jira issue tracker

Thanks to all the Testers, bug reporters, patch submitters and developers who contributed to this release!

Release Notes - libopenmetaverse - Version


  • [LIBOMV-475] - Duplicate AsemblyInfo causes compile to fail under Visual Studio

Release Notes - libopenmetaverse - Version 0.6.1


  • [LIBOMV-184] - First "single packet" asset upload blocks all subsequent asset uploads
  • [LIBOMV-466] - [PATCH] for Null Pointer in Primitive.GetHashCode when a Primitive has not yet received first properties update
  • [LIBOMV-467] - Overlapping PrimFlags
  • [LIBOMV-469] - GroupManager throws Exception if RequestCurrentGroups is called immediately after login
  • [LIBOMV-470] - [patch attached] OpenMetaverse/Helpers.cs: FloatToTerseString() screws up trying to trim trailing zeroes


  • [LIBOMV-450] - Improve CoarseLocationUpdate by tracking agent UUIDs
  • [LIBOMV-474] - OpenMetaverse.GUI Improvements

New Feature

  • [LIBOMV-180] - estatetools should upload terrain .raw files and terrain textures
  • [LIBOMV-465] - [PATCH] Allows users to supply PrimFlags when rezing a Prim
  • [LIBOMV-472] - Added CircularHashedQueue to OpenMetaverseTypes. Provides a circular queue with a hash-based Contains function, useful for ACK accounting
  • [LIBOMV-473] - Added TokenBucket to OpenMetaverseTypes. Provides a hierarchical token bucket for bandwidth throttling


  • [LIBOMV-468] - Update Tao OpenGL Wrapper to bindings
  • [LIBOMV-471] - Merge Trunk Features and Fixes into 0.6-devel for 0.6.1 Release